GBL

Coach – GameBoyLuke

Current Record – 2 – 1

Team:

212

Scizor
Type
Abilities
Tier
HP: 70
Attack: 130
Defense: 100
Sp. Atk: 55
Sp. Def: 80
Speed: 65

212-mega

Mega Scizor
Type
Abilities
Tier
HP: 70
Attack: 150
Defense: 140
Sp. Atk: 65
Sp. Def: 100
Speed: 75

Overview

Scizor’s small but diverse movepool allows it to pull off a number of roles effectively in one sitting. In a nutshell, it can check and revenge kill numerous foes with its fearsome Technician-boosted Bullet Punch, scout foes effectively with its powerful U-turn, provide tons of utility with its fantastic defensive typing as well as Knock Off, sweep opposing teams with Swords Dance, and even recover its health with Roost. All of this is supported by Scizor’s great offensive and decent defensive stats, which can be amplified even further with its Mega Evolution. With all these positive perks, Scizor is a catch-all check or counter against a plethora of OU threats, including Bisharp, Mega Gardevoir, Mega Altaria, Latios, Latias, Excadrill, and Mega Diancie.

Scizor’s strong and influential presence backfires on it, however, as many teams either use Fire-type Pokemon or odd Fire-type attacks, such as Fire Blast or Hidden Power Fire, solely to keep Scizor in check. Strong special attackers give it pain as well, as they can prey off of its weaker and often uninvested Special Defense. Scizor’s low Speed is somewhat mitigated by Bullet Punch, but common faster Pokemon that resist it, such as Keldeo, Talonflame, and Rotom-W, generally limit its usage. Nonetheless, Scizor continues to maintain a dominant position with a literal iron fist, being a very practical choice for nearly any team and having virtually zero competition in what it does.

149

Dragonite
Type
Abilities
Tier
HP: 91
Attack: 134
Defense: 95
Sp. Atk: 100
Sp. Def: 100
Speed: 80

Overview

Dragonite’s stats, movepool, and ability make it a big threat in OU. Dragonite’s great overall stats, most notably its base 134 Attack stat, allow it to wallbreak and majorly dent teams. Dragonite also has access to Dragon Dance, and it is one of the best users of the move in the entire tier. Dragonite’s wide movepool provides it with many coverage options, ranging from the elemental punches to Superpower, as well as Outrage for a powerful STAB move. A move that stands out, however, is Extreme Speed. Extreme Speed’s +2 priority allows Dragonite to revenge kill prominent sweepers in the tier as well as outprioritize priority users such as Talonflame. Dragonite’s ability, Multiscale, is also one of its selling points. Multiscale halves the damage Dragonite takes at full health, allowing it to safely set up Dragon Dance or revenge kill Pokemon that would otherwise OHKO it, such as Latios and Latias.

However, Dragonite does have multiple flaws. Fairy-types such as Sylveon and Azumarill make it harder to use Outrage throughout the match, as they can easily switch into and OHKO Dragonite with their STAB moves. Dragonite’s over-reliance on Multiscale sometimes can make it difficult to set up or hit safely, as Multiscale can easily be broken through various methods such as weather damage and Rocky Helmet. Dragonite’s weakness to Stealth Rock is also pretty major, as it breaks Multiscale and slices off a quarter of Dragonite’s health. Dragonite’s mediocre Speed also makes non-Dragon Dance sets harder to use, as an unboosted Dragonite will usually be outsped by threats such as Thundurus and Garchomp. Dragonite also lacks a reliable physical Flying-type STAB move outside of the weak Aerial Ace.

642-therian

Thundurus-Therian
Type
Abilities
Tier
HP: 79
Attack: 105
Defense: 70
Sp. Atk: 145
Sp. Def: 80
Speed: 101

Overview

Thundurus-T’s Special Attack stat is one of the highest in OU, and this is backed up by Thundurus-T’s nice Speed tier of 101, allowing it to outspeed the many Pokemon with base 100 Speed. With two great boosting moves in Agility and Nasty Plot, Thundurus-T is certainly a force to contend with. At +2 Special Attack, Thundurus-T has no safe switch-ins; even Chansey is 2HKOed by it. Thundurus-T’s typing provides it with resistances or neutrality to almost all forms of priority, including Aqua Jet, Mach Punch, Bullet Punch, Extreme Speed, and Sucker Punch. Volt Absorb isn’t as useful as Prankster, but does provide Thundurus-T with a source of recovery and an immunity; it also enables Thundurus-T to check opposing Electric-types such as Magnezone and Thundurus. However, Thundurus-T suffers huge competition from its other forme, which has a better Speed stat and two much better and less situational abilities. Thundurus-T still suffers from a lack of bulk, which is especially noticeable with its Stealth Rock weakness. Thundurus-T has an extremely large case of four-moveslot syndrome, not being able to fit all the coverage or boosting options it would like to. Its coverage moves are also quite lacking, with the only two being Hidden Power and the unreliable Focus Blast.

245

Suicune
Type
Abilities
Tier
HP: 100
Attack: 75
Defense: 115
Sp. Atk: 90
Sp. Def: 115
Speed: 85

Overview

Ever since its release, Suicune has consistently remained a threat, and it’s not hard to see why. Suicune’s combination of amazing defensive stats and defensive typing allows it to function as one of the premier walls in the UnderUsed tier. Because of this, Suicune is an easy check to almost every physical attacker in the tier. To top off Suicune’s great defensive stats, Suicune’s ability Pressure helps it PP stall on defensive sets. However, Suicune is not only limited to performing defense roles, as its access to Calm Mind allows it to utilize its Special Attack stat offensively. Suicune’s access to Calm Mind is significant due to the fact that its natural bulk makes it incredibly easy to set up, and Suicune is usually able to set up on different playstyles depending on the set it utilizes. However, Suicune has a mediocre Special Attack stat, and it usually only does major damage when boosted by Calm Mind. Furthermore, Suicune’s Speed stat, while good, leaves it outsped by key threats such as Hydreigon.

407

Roserade
HP: 60
Attack: 70
Defense: 65
Sp. Atk: 125
Sp. Def: 105
Speed: 90

Overview

With a high Special Attack stat and two good abilities in Natural Cure and Technician, Roserade can have a strong offensive presence. Moreover, it has quite high Special Defense, which allows it to take on a more passive role. Having access to Sleep Powder, Toxic Spikes, and Spikes, it can also function as a great entry hazard setter. However, poor Defense and mediocre Speed mean that Roserade is KOed fairly easily by quite a few common Pokemon.

482

Azelf
Type
Abilities
Tier
HP: 75
Attack: 125
Defense: 70
Sp. Atk: 125
Sp. Def: 70
Speed: 115

Overview

When taking a look at Azelf, its impressive base 125 Attack and Special Attack next to an excellent base 115 Speed are sure to stand out. Taking this into mind when considering its expansive movepool, Azelf has quite a bit of flexibility, having moves such as Stealth Rock, Knock Off, Reflect, Light Screen, and Nasty Plot in its arsenal. Despite Azelf’s frailness due to its poor defenses, the tools it has at its disposal allow it to function as a reliable setter of entry hazards or dual screens, or as a sweeper with Nasty Plot, making it a good choice for offensive teams.

424

Ambipom
Type
Abilities
Tier
HP: 75
Attack: 100
Defense: 66
Sp. Atk: 60
Sp. Def: 66
Speed: 115

Overview

To be frank, Ambipom is not a great Pokemon: Technician STAB Fake Out just isn’t a good enough niche. Ambipom faces stiff competition from a lot of other Normal-types, including Cinccino, Tauros, and Zangoose, which boast more effective coverage and/or greater power. While Ambipom is fast, it has poor bulk and no resistances, so it must rely heavily on dealing damage while taking none in return. However, this is not easy, as Ambipom usually struggles to KO opponents due to its mediocre power and its reliance on neutral coverage rather than focusing on super effective coverage. While it can do some damage to offensive teams, it can hardly contribute against bulkier teams, while its Normal-type brethren can at least threaten both team archetypes. Ambipom is very outclassed, and other options should always be considered first.

237

Hitmontop
Type
Abilities
Tier
HP: 50
Attack: 95
Defense: 95
Sp. Atk: 35
Sp. Def: 110
Speed: 70

Overview

Hitmontop stands as one of the premier defensive entry hazard removers in the tier. With access to both Rapid Spin and Foresight, Hitmontop has no trouble removing these entry hazards either, even against Ghost-types. Intimidate and good 50 / 95 / 110 bulk give it merit on defensive and balance teams alike and help it take on common Pokemon such as Drapion, Shiftry, Tyrantrum, and Kabutops. Unfortunately, a lack of recovery outside of Leftovers and only above-average bulk mean that Hitmontop can struggle to continually switch into offensive Pokemon without Wish support. Hitmontop is also very vulnerable to status, which many of the common Ghost-types Hitmontop spins against carry. This is exemplified by Toxic Spikes, as Hitmontop often has to switch into them in order to spin them away. Finally, Hitmontop faces decent competition from Golbat, Pelipper, and Togetic, all of which have reliable recovery to keep them healthy throughout the match.

157

Typhlosion
Type
Abilities
Tier
HP: 78
Attack: 84
Defense: 78
Sp. Atk: 109
Sp. Def: 85
Speed: 100

Overview

Typhlosion is a very mediocre Pokemon in RU. It faces severe competition from the other Fire-types, Delphox and Houndoom, to the point where it is almost completely outclassed. Delphox has secondary STAB moves, Calm Mind, and Grass Knot, and Houndoom also has secondary STAB moves along with Nasty Plot. Typhlosion is also countered by very common threats such as Flygon and Jellicent, while Houndoom can force Typhlosion into making shaky plays due to its access to Flash Fire. Typhlosion also has a Stealth Rock weakness, which neuters the main reason it should ever be used: Eruption. Typhlosion also lacks powerful coverage to get past Water-types such as Jellicent and Alomomola, both of which are common in the tier. However, Typhlosion has a small niche in RU due to its access to Eruption, which sets it apart from Delphox and Houndoom, but that still isn’t enough to make it a big threat in RU.

114

Tangela
Type
Abilities
Tier
HP: 65
Attack: 55
Defense: 115
Sp. Atk: 100
Sp. Def: 40
Speed: 60

Overview

Tangela’s high physical bulk, access to Eviolite, and relatively high Special Attack allow it to check various physical threats in NU. Tangela isn’t forced to run a recovery move, as it has access to Regenerator, which allows it to recover HP every time it switches out, making it a decent pivot and durable if running an offensive set. Even though Tangela has access to recovery, it struggles against status ailments such as poison, which puts a timer on it, limiting Tangela’s switch-ins, especially against teams that carries Toxic Spikes. Tangela faces strong competition from Vileplume, which, thanks to Poison typing, is immune to Toxic and able to absorb Toxic Spikes as well as take Fighting-type moves better. However, Tangela isn’t totally outclassed, as it provides good niches in its resistance to Ground-type moves, higher physical bulk, and Regenerator. Tangela’s poor typing along with its mediocre Special Defense leave it weak to common special attackers that carry Fire-, Ice-, and Flying-type coverage. Tangela relies on Eviolite to be bulky, so it struggles against Knock Off users such as Sawk and Hariyama. Additionally, Tangela’s shallow movepool allows Fire-types such as Magmortar to switch in on it easily.

479-frost

Rotom-Frost
Type
Abilities
Tier
HP: 50
Attack: 65
Defense: 107
Sp. Atk: 105
Sp. Def: 107
Speed: 86

Overview

Rotom-F’s excellent Ice / Electric STAB combination provides great coverage, and when used in combination with its decent special stats and Speed, makes it a great late-game cleaner and early-game scout. Rotom-F’s access to Volt Switch and Trick allows it to run both Choice Scarf and Choice Specs sets quite well, and its Levitate ability along with its handy paralysis immunity gives it many switch-in opportunities. Unfortunately, Rotom-F’s secondary Ice typing comes with weaknesses to common attacking types such as Fighting, Rock, and Fire, meaning that Pokemon such as Sawk, Pyroar, and Gurdurr can usually force it out. Its low base HP also means that it can be worn down very easily.

565

Carracosta
Type
Abilities
Tier
HP: 74
Attack: 108
Defense: 133
Sp. Atk: 83
Sp. Def: 65
Speed: 32

Overview

A solid typing combined with excellent physical bulk lets Carracosta check Archeops, Scyther, Normal-types, Fire-types, and various other physical attackers. Solid Rock further enhances its defensive capabilities, allowing it to take weak or non-STAB super effective moves with ease. Carracosta also boasts access to the coveted Shell Smash, the best setup move in the game, which it finds ample opportunity to use due to its aforementioned qualities. Shell Smash pairs well with Carracosta’s high Attack and decent Special Attack stats, as it is able to attack with boosted physical or special hits to surprise its checks and counters. Carracosta isn’t perfect, however; its low Speed stat means that it can’t outspeed much of anything, and even at +2 it’s not that fast and is reliant on Aqua Jet. A low Special Defense stat makes Carracosta struggle to check most moderately strong special attackers. For all its advantages, its typing leaves it weak to several common types, most notably giving it an exploitable 4x weakness to Grass and a susceptibility to Fighting- and Electric-types. Carracosta also faces competition from Barbaracle as a physical Shell Smash user, as Barbaracle has important niches in its wide coverage, Tough Claws, and, most importantly, a higher Speed stat that lets it outspeed most Choice Scarf users.